Cascoly Everest Climbing Game |
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----------------- CLIMBING BASICS ----------------- Classic expedition climbing uses the 'siege' approach: hundreds of local porters carry equipment to set up a military-scale base camp. Then more experienced high altitude porters, traditionally Sherpas, carry loads to the camps on the mountain. Historically, western climbers did the route finding and actual climbing. Today, the climbing is split between the client climbers and the Sherpas. Ensuring that enough equipment is in place is a matter of organizing a logistical pyramid. Food and oxygen are needed in the course of the climb, so in order to supply a high camp with these goods, much larger quantities need to be carried and used at the lower camps. Modern techniques started in 1970 with Bonington's expedition to the South Face of Annapurna. This brought California/Chamonix big wall techniques to the Himalayan faces. Later climbers carried this 'alpine' style ascent to the extreme, in epics like Messner's solo ascents of the 8000 meter peaks. The game takes a middle road in which climbers attack difficult faces, but retain the security of a series of camps for retreat and rest. |
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There are dozens of books on Everest alone, and many more on Himalayan mountaineering and exploring. Some of my personal favorites, and ones I used during the design of this game include:
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