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Cascoly's Triple Crown Online Game -- Help


Last Rev: 17 Jan 2017



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   Triple Crown is a real-time horse racing simulation. The game is always running. You can buy, sell, race, bet on and breed horses whenever you log on. At the end of each gameyear, horses breed, faction costs are paid, and other stats are updated.  Races run about 35 hours [ourtime] after they're set up, to give other players a chance to bet.  Horses can run in as many races as their owners want, and that the gameyear allows.  The length of a gameyear depends on the number of players involved - more players will result in shorter gameyears.  On average, a gameyear will be about 1 week of ourtime.


Horse Status
Player Promotions
Factions
Races
Breeding
Costs & Payoffs
FAQ

Playtesters:

  • Daniel 'Shifty' K., IL
  • George Hill, LA
  • Jeremy 'Night Hawk' Hatfield, MI
  • Tony Cheval, GA
  • BBKing, WA
  • Matthew March (Voltec), FL
  • Kris N, WA
  • Ollie, Belgium
  • Ron L., OH
  • Jerron K.
  • John S., Australia
  • Adrian P., SC
  • Carly P., OH
  • Joyce P.
  • Bobbie H, NC
  • Sherwin C, BC, Canada
  • Ben Fischer, MA
  • Dan Elrod, CA
  • Judy McCall, OH
  • Glen McL, CA
  • Mauricio Bolso, Uraguay

Horse Status:

  •  FARM - foal not yet 1 year old
  •  RACER -- currently racing, though not always in a race
  • RESTING -- racer taking a break; stress reduced faster
  •  BREEDER -- retired from racing, actively breeding
  •  INJURED -- horse was hurt while racing, and will be inactive until healed (Healing takes place automatically)
  •  RETIRED - end of career -- lower maintenance costs, still gains prestige
  • GLUE -- deceased, kept solely for genealogical purposes
  • GELDING -- Any male horse less than 6 yrs old can be gelded. Geldings cannot breed, but get a 30% boost in racing performance

  Players can move racers to breeders and retire either racers or breeders.. You can't go back, so once a horse starts breeding, it can no longer race.

Injured horses when cured move to RESTING status, so they have an additional non-racing turn, allowing players to retire them, or set them to breeders without risking another race.

Trading

Owners may set the claim price for a horse. The default is based on the estimated value of the horse as a racer.  There is a minimum claim price determined by the TC Bank (as a percentage of the current value) to prevent market manipulators from buying and selling too far below value. There is no maximum. Bids are processed after each race. If there is a tie, the first bid received buys the horse.

To bid on a horse, enter a price in the box next to the horse's name.

You can't trade an injured horse, but must keep it until it recovers. Retired horses can't be sold to other players. The only way to get rid of retired horses is if you restart your position.

If you buy a horse from another member of your faction, you receive a discount, paid by your faction. If you sell a horse to a member of another faction, a commission is taken from your sale price and added to your faction's holdings.

 

Costs & Payoffs

  • Race entry fee -- varies based on race type (matched by additional purse from the horse owner's faction)

        $1000 Maiden

        $2000 Maiden Gelding

        $2000 Intermediate

        $3000 Intermediate Gelding

        $3500 Champion

        $4000 Champion Gelding

        or 20% of claim price, whichever is greater

  • Owner bet (required) -- minimum of $100
  • Interest collected on loans at the end of each year. Factions waive the annual interest if a player with < $20,000 and no horses bets at least $5000 during that year. This is to help players learning the game.
  • Faction dues (either minimum or based on % of cash). Factions charge based on cash holdings to encourage ownership of horses and participation in the game.
  • Annual food and trainer costs (variable, adjustable by owner, and with faction surcharge)
  • Approximately $1500-2000/horse (All pay stables)
    • Farm and Racers -- pay food and trainer
    • Resting -- pay 2x food and trainer
    • Breeders -- pay food and 1/2 trainer
    • Retired -- pay 1/2 food only
  •  Prizes:
    • 1st place gets 50% of total purse
    • 2nd place gets 25%
    • 3rd place gets 13%
    • 4th place gets 8%
    • 5th place gets 4%
  • Only first 3 places earn race points
  • Betting Pool
    • First place shares 45% of pool
    • Second place shares 25%
    • Third place shares 15%

Horses

Generic horse names are assigned when the horse is born. The owner then gets to assign a real name to the horse. Once named, a horse cannot be renamed.

Stress

Various activities add stress to a horse, including running a race, stumbling, breeding. Stress increases the chance that a horse will be injured in a race, or die. The genes for BONE and MUSCLE reduce the effects of stress.

(A horse that seems prone to stumble and be injured is not a good bet to keep racing)

Owners can remove horses from races for rest. Resting horses can later be returned to racing, or converted to breeders.

Aging

As a horse ages, its chances to win races are reduced. Age also increases the chance of injury and death.

 

 

Council Votes:

Each faction's council sets the following rates & fees:

  • % of factional earnings paid to council: 1-50%
  • % dues charged to members 5 - 30
  • % discount for transactions between members 1-50%
  • % commission charged for non-member transactions 1-50%
  • $ surcharge for stable 100 - 900
  • % surcharge for food, training 1-50%
  • % interest on loans to members 2-30
  • % of faction cash paid as stipend to Council members

You can switch factions, but 30% of your cash is paid to your former faction. This payment is waived if you cash < $50,000

Council members set the rates to either attract new members or to reward existing members.

Prestige

Prestige is used to rank players, and to assign council members for the factions. It is based mostly on the quality of horses owned, with some contribution from cash and loans. Some special achievements result in prestige bonuses. Each turn, a player's previous prestige decays, and a new amount is calculated and added to it. This means that a player that loses many of their horses will see a gradual decline in prestige, rather than a sudden drop.

Races

Horses are randomly assigned within races against horses with similar claimprices within their category. Horses with no wins race in maiden races. The results of the race are calculated from the horse's basic race value, modified for effects of food and training, and with a small random component. Weather effects are also important:

Dry weather -- favors horses with high speed, nerve, temper

Rain -- favors muscle, endurance, nerve

Mud -- favors muscle, endurance, heart

Each horse pays an entry fee -- horses with claiming prices pay a percent of the claim price; those without pay a standard fee. The faction of the owner contributes either a standard fee.

When a horse finishes in the top 3 positions, it receives racepoints which then increase its chances in future races. The number of race points varies by difficulty of the race and position. Thus a horse coming in second in a champion race receives more points than for winning a maiden race. Race points are tracked for individual horses, for prestige of their parents, and for prestige of their owners.

 

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