Cascoly Triple Crown
Online Horse Racing Game
Help Pages
Last revised: 22 Feb 2004
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Playtesters:
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Horse Status:
Players can move racers to breeders and retire either racers or breeders.. You can't go back, so once a horse starts breeding, it can no longer race. (The one exception, handled automatically, is that injured horses go to the farm until they recover, then return to racing.) Injured horses become RESTING when cured, so they have an additional non-racing turn, allowing players to retire them, or set them to breeders without risking another race. |
Trading Owners may set the claim price for a horse. Usually this is close to the estimated value shown in the reports. There is a minimum claim price determined by the TC Bank (as a percentage of the current value) to prevent market manipulators from buying and selling too far below value. There is no maximum. Bids are processed after each race. If there is a tie, the first bid received buys the horse. To bid on a horse, enter a price in the box next to the horse's name. You can't trade an injured horse, but must keep it until it recovers. Retired horses can't be sold to other players. The only way to get rid of retired horses is if you restart your position. If you buy a horse from another member of your faction, you receive a
discount, paid by your faction. If you sell a horse to a member of another
faction, a commission is taken from your sale price and added to your
faction's holdings.
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· $1000 Maiden · $2000 Maiden Gelding · $2000 Intermediate · $3000 Intermediate Gelding · $3500 Champion · $4000 Champion Gelding · or 20% of claim price, whichever is greater
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Horses Generic horse names are assigned when the horse is born. The owner then gets to assign a real name to the horse. Once named, a horse cannot be renamed. Genes Each horse has a number of genes, for Vigor, Nerve, Muscle, etc. View these values with the offline reader. They vary from 0 to 100, and they are used to determine how a horse runs in a race, and what is passed on to its children. For example, a high speed gene is better than a low one. Each gene is present twice, one from the horse's dam, the other from its sire. For calculations for races, the higher value is always used. For breeding, either gene may be passed on. Thus a speedy horse may not always pass that speed to its offspring, since it may also carry a slower speed gene. If a horse carries high values in both genes then all its offspring will reflect that. Stress Various activities add stress to a horse, including running a race, stumbling, breeding. Stress increases the chance that a horse will be injured in a race, or die. The genes for BONE and MUSCLE reduce the effects of stress. (A horse that seems prone to stumble and be injured is not a good bet to keep racing) Owners can remove horses from races for rest. Resting horses can later be returned to racing, or converted to breeders. Aging As a horse ages, its chances to win races are reduced. Age also increases
the chance of injury and death.
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NOVICE new players: challenge: learn betting and racing rules and strategies Stage 2 Status: OWNER Goal: start a stable
requirements: own 1 horse, with cash $10K Stage 3 Status: BREEDER Goal: produce at least one foal
requirements: breed one mare, with cash $10K Stage 4 Status: VETERAN Goal: live long and prosper Stage 5 Status: ELITE Goal: gather prestige You can restart if you own no horses or if your loan exceeds your worth.
You receive a new loan of $10K and a starting cash position based on your
highest status. You return to Novice status, but keep any prestige awards,
race points, etc previously earned.
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These are the organizing units of the game. Players are assigned to factions randomly when they start the game. The top 3 players of each faction at the end of a game year become the council for the next year. They set the policies and rates of the faction. Faction names are colors: YELLOW RED GREEN BLUE Council Votes: Each faction's council sets the following rates & fees:
You can switch factions, but 30% of your cash is paid to your former faction. This payment is waived if you cash < $50,000 Council members set the rates to either attract new members or to reward existing members. |
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Prestige Prestige is used to rank players, and to assign council members for the factions. It is based mostly on the quality of horses owned, with some contribution from cash and loans. Some special acheivements result in prestige bonuses. Each turn, a player's previous prestige decays, and a new amount is calculated and added to it. This means that a player that loses many of their horses will see a gradual decline in prestige, rather than a sudden drop. |
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Breeding Any horse over 3 years old can be moved from racing to breeding. For
stallions, the owner sets a stud price. This price is posted and used
whenever a mare's owner requests stud service. The owner may change the price
before year end, but the earlier stud fee remains in effect for orders up to
that time.
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Horses are randomly assigned within races. Horses with no wins race in maiden races. The results of the race are calculated from the horse's basic race value, modified for effects of food and training, and with a small random component. Weather effects are also important: Dry weather -- favors horses with high speed, nerve, temper Rain -- favors muscle, endurance, nerve Mud -- favors muscle, endurance, heart Each horse pays an entry fee -- horses with claiming prices pay a percent of the claim price; those without pay a standard fee. The faction of the owner contributes either a standard fee. When a horse finishes in the top 3 positions, it receives racepoints which
then increase its chances in future races. The number of race points varies
by difficulty of the race and position. Thus a horse coming in second in a
champion race receives more points than for winning a maiden race. Race
points are tracked for individual horses, for prestige of their parents, and
for prestige of their owners.
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